AI Insights · Timothy · April 2024
Top 5 Basketball Games in Africa for Q1 2024
Discover the performance of the top 5 basketball game apps in Africa during the first quarter of 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top basketball games in Africa showed varied performance across downloads, revenue, and active user metrics. Here's a closer look at how each app fared:
Basketball Battle - Fun Hoops by DoubleTap Software LLC experienced fluctuating weekly revenue, peaking at $89 in the first week of January and then stabilizing around $24-$53 towards the end of March. Weekly downloads started strong at 25.3K but saw a decline to around 17.3K in early February, before rising again to 21K by the end of the quarter. Active users saw a gradual decline from 108K in early January to around 90K in February, then increased again to nearly 99K by the end of March.
Basketball Stars™: Multiplayer from Miniclip.com showed a steady revenue stream, averaging around $200-$300 weekly. The app saw a significant spike in downloads mid-March, reaching 45.9K, and maintained a strong user base with active users peaking at 115K in the same period. The weekly active users started at 81.5K in January and ended at 107K by the end of March.
NBA LIVE Mobile Basketball by Electronic Arts recorded consistent weekly revenue, with a notable peak at $355 in mid-March. Downloads experienced a decline from 29.6K in early January to 9.5K in late February, followed by a recovery to 25.8K by the end of March. Active users also followed a downward trend from 217K in January to 137K in early March, then rebounded to 191K by the end of the quarter.
Basket Battle by SUPERSONIC STUDIOS LTD saw minimal revenue but notable activity in downloads and active users. Downloads varied, peaking at 38.5K in mid-March. Active users remained fairly stable, starting at 188K in January and reaching a high of 229K in mid-March before ending the quarter at 220K.
NBA Infinite - PvP Basketball by Level Infinite, newly released in mid-February, saw impressive revenue growth, peaking at $3.1K in mid-March. Downloads started strong with 114K in the launch week but declined to around 4.7K by the end of March. Active users followed a similar trend, starting at 106K and gradually decreasing to 46K.
This data, sourced from Sensor Tower, provides a detailed look at the performance trends of these popular basketball games. For more in-depth insights, visit Sensor Tower.